Team Rosters

Each alphabetical roster belongs to a team and is saved automatically on this device.

Sub Players

Save substitute details with this team, then add them to a game lineup when needed.

Kicking Order & Fielding by Inning

Create separate lineups for doubleheaders. Roster player names stay linked and cannot be edited here.

How to Use

New here? Start with your team roster, build the lineup for today’s game, assign defense, and then lock the lineup before the first pitch. Your work saves automatically on this device as you make changes.

1. Create your team and roster

  1. Choose + Add Team, or use Current team to return to a team you already created.
  2. Choose Edit Team. You can rename the team, add regular players, add occasional players under Sub Players, update player details, or delete the team. Choose Done Editing when the roster is ready.
  3. Open Choose playable positions for a player to limit where Autogenerate Defense may place them. Leave every position unchecked if the player can play anywhere.
  4. Use Bench priority to choose normal rotation, minimize benching, or no benching. The generator follows that preference when possible and gives substitutes priority for extra Bench innings.
  5. Outside editing mode, choose + Lineup beside every regular player or substitute who is attending this game. Choose Added to remove someone before the lineup is locked.

2. Build a game lineup

  1. Set the Game date, choose Home or Away, and set the number of Innings. You can change home or away until the game starts. Use the Game menu to switch between games.
  2. Choose + Add Game for another game or a doubleheader. After a completed game, choose the new game’s day when prompted; it becomes Game 1 on a new day or the next numbered game on an existing day. The new game carries over the previous kicking order and selected players, but its defensive positions and game progress start fresh.
  3. Use the arrow buttons to arrange the kicking order, or remove a player with ×. In the normal mode, the tracker alternates female and male kickers and rotates through each group independently, even when the groups are different sizes.
  4. Turn on Straight thru if everyone should kick in the exact displayed order instead of alternating by gender.

3. Assign the defense

4. Lock and run the game

  1. Add at least five players and give every player a position or Bench in every inning. Then choose Lock Lineup to prevent accidental game-day edits.
  2. Choose Start Game to begin the first-inning timer. The tracker shows the current kicker, who is on deck, and who is in the hole.
  3. After each kick, choose Next Kicker. Use Current inning when the inning changes; the app saves the old inning’s time, starts the selected inning’s timer, and brings that inning’s column into view.
  4. You may switch teams or games without resetting a locked game’s inning, timer, or kicking progress. Choose Unlock Lineup if corrections are needed; Revert to Last Locked Lineup restores the last locked player order, positions, inning count, and kicking mode after an unlock.
  5. During inning 9, choose End Game to save the final game time and number of kicks. The finished lineup stays read-only, but the other controls remain available: you can edit the team, delete the finished game, choose + Add Game for a fresh game, or use Copy Lineup to Another Game to preserve all of its assignments on any date.

5. Save, share, print, and transfer

Defense couldn’t be completed

Review the unfilled positions before continuing.

Copy Lineup to Another Game

The lineup will be added as the next available game on that day.

Add a New Game

The game will be Game 1 on a new day, or the next game number on a day that already has games.